When we try to play a high quality movie using MovieTexture, however, the game lags very badly on a very strong PC.Making a Game Because He Said I Couldn't
I guess the fact that unity renders it into a 3D object instead of directly through the graphics driver has it's costs. Is there any way to play it so that it takes up the entire game window and without so much lag? Sounds like something pretty basic, lot's of made with Unity games have great intros How is it done? Hmm, I'm on an older version of Unity.
Video is played back at a good speed 1-make empty game object. Haven't sound? Make an empty Audio Source for your gameobject don't add AudioClip. This is very usefull thanks. It works on play. Now how to play this movie from the Script. I am creating "intro" button that should play the video. Attachments: Up to 2 attachments including images can be used with a maximum of To help users navigate the site we have posted a site navigation guide.
Make sure to check out our Knowledge Base for commonly asked Unity questions. Answers Answers and Comments. Sprite shape culling performance 0 Answers. Meshcollider count VS Meshcollider vertex count? Login Create account. Ask a question. Add comment. Best Answer. How old is your version?This article has been written using Unity 5.
In this article I will explain in detail how it works. The first thing to look is the fullscreen mode. You can choose between fullscreen window and exclusive mode on Windows. This window will live in the current screen, thus inheriting the same resolution of the display where it has been created, no changes are made to the current display resolution when the application starts and when it is running.
As we have seen above, when dealing with screen resolutions in Unity, it is important to distinguish between the game viewport resolution and the underlying display resolution.
Unfortunately you cannot count on this behaviour for two reasons: it only works on Windows OS X stretches the screenand the black bands on Windows are not refreshing Steam popups will leave a trail over these bands. There is a nice script on the Internet — AspectUtility. It will also add a background camera to fill these black bands and guarantee screen refreshing for these areas. It also provides some utility methods to remap screen sizes and mouse positions, useful when you are working with the game UI.
Using this script, the way you enforce screen aspect ratio in your game is:. I did some changes to the original AspectUtility.
Playing fullscreen movies on PC
Unity applications read these PlayerPrefs at startup and use these values to set the screen resolution for your game. This can lead to some strange behaviours when testing your applications:.
Just delete this registry entry to make sure that your application does not read old screen settings at startup. The same. DeleteAll inside an ad hoc cleanup scene in my Unity project. To compute the available resolutions, the manager needs to know the current display resolution. The solution I used to get the current display resolution when you start fullscreen is switching to windowed mode at startup, read the Screen.
Here is the code:. On Mac OS X at least on Yosemite where I did the tests there is a problem when you try to switch from fullscreen mode to windowed mode with a specific window size. The application, in fact, will pass from fullscreen to windowed with an animated transition of a couple of seconds. After this transition you have to call SetResolution again to ensure that the window is resized correctly.
I wrote a piece of code for OS X which waits for this transition to end, here it is:. Here is a screenshot of the UnityScreenResolutionManager :. A simple test scene and UI for the screen resolution manager.If I make a new project and add exact the same prefab to my scene it does work. Thanks for the replies; I have only one camera in the scene. I deleted the Characters folder from the Project window, and re-imported it from the Assets menu. Also no movement after that.
Do you have another camera in your scene? Try to create a new scene and add all of your objects in the scene where it doesn't work in and try to run the game and move until you have the problem or try to see what are the scripts or objects in your scene that use MouseLook or Any Controller component with keyboard controls. I'm a total noob. I imported my model and couldn't move my character. I forgot to turn off the camera from the modal I imported.
If so, then revert the changes so that it works well. Unfortunately I could not work it out, in the end I started a new Project didn't work with new scene and started over. Game tab takes control of main camera, so i removed it and it switched to fps cam. Haven't figured out how to have both and use the right one. Hope this helps. Attachments: Up to 2 attachments including images can be used with a maximum of To help users navigate the site we have posted a site navigation guide.
Make sure to check out our Knowledge Base for commonly asked Unity questions. Answers Answers and Comments. Using LookAt on my player sprite whilst rotating a main camera that follows the sprite in 2. How do I get my player to move up and down 1 Answer. Best way to move a player touch based using the event system in Unity 5? Login Create account. Ask a question. I have got no clue, where can I look to solve this? I use Unity 5.
No errors show up on the Console. Only after making an entire new project, it moves as it should. Sometimes, Unity works awkwardly so that may have caused the issue.
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If you are a moderator, see our Moderator Guidelines page. We are making improvements to UA, see the list of changes. Follow this Question. Answers Answers and Comments 8 People are following this question. Related Questions.For a description of the general Player settings, see Player Settings. Enable the Override for Standalone setting to assign a custom icon for your standalone game.
You can upload different sizes of the icon to fit each of the squares provided. This section allows you to specify how the user can customize the screen. For example, here you can determine whether the user can resize the screen and how many instances can run concurrently.
Above the common Splash Screen settings, the Player Settings Settings that let you set various player-specific options for the final game built by Unity. More info See in Glossary settings allow you to specify splash images for standalone platforms. Note: Enabling this feature may reduce performance, especially for tiled GPUs. For details on setting these options, see Delivering your application to the Mac App Store.
The Use Player Log property enables writing a log file with debugging information. This is useful for investigating problems with your game.
See the Unity Manual Log Files page for further information about log files. If enabled, your game only runs when it contains a valid receipt from the Mac App Store.
Use this when submitting games to Apple for publishing on the App Store. This prevents people from running the game on a different computer to the one it was purchased on. Note that this feature does not implement any strong copy protection. In particular, any potential crack against one Unity game would work against any other Unity content. However, since Apple requires plugin validation to initially happen before showing the screen setup dialog, you should still enable this property to avoid Apple rejecting your submission.
Change your preferences any time. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. Is there a keyboard shortcut to maximize the Game window when you're playing your game? I think you are able to maximize the windows if it's docked, for floating Windows it shall not work. Click this button on the game scene "Maximize On Play" once and you never need to do use short keys again because it repeats itself until you turn it off.
Is there a keyboard shortcut to maximize the Game window in Unity in Play Mode? Ask Question. Asked 1 year, 2 months ago. Active 1 month ago.
Player can't move in Game mode
Viewed 4k times. Can't find anything in the docs. MickyD Ethan Fischer Ethan Fischer 7 7 silver badges 21 21 bronze badges. Go to Game tab and toggle Maximize On Play. But if you are talking about zooming in and out in that case you have to attach script to your camera with instructions. Active Oldest Votes. You can implement it yourself. GetKeyDown KeyCode. Leo Bartkus Leo Bartkus 1, 9 9 silver badges 13 13 bronze badges.Search Unity.
Log in Create a Unity ID. Unity Forum. Forums Quick Links. Asset Store Spring Sale has begun! Unite Now has started! Come level up your Unity skills and knowledge. Come post your questions! How can I make full screen in unity editor's game screen? Joined: May 5, Posts: 1, How can I see unity editor's game screen as a full screen? I really need this function. Checking the [Maximize on Play] does not work. Joined: Jun 25, Posts: 2, At some point you will need to learn to use the script reference yourself.
It has a search option and works very well.
How to set a Custom Unity Fullscreen Resolution
I input one line to my code but still it does not work. SetResolution, true ; I mean not standalone or webplayer, but unity editor itself's game screen. Joined: Apr 30, Posts: 5, That's actually a good question, I've run into the same situation myself. I've got a dual screen system so I just grab the "Game" view window and drag it to the second monitor and stretch it to the size I want. You could probably write an editor script that would do the same thing.
Otherwise, you'll have to build a stand alone and run it to view it at the fullscreen resolution. If there's another better way to do it I'm all ears.
Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. I'am having problem making my app be full screen on all device. It looks like your background is visible from behind your geometry, the aspect ratio of two screenshot is different. It looks like you designed the game in a x resolution aspect Learn more. Unity game scene is not in full screen on mobile Ask Question. Asked 4 years, 6 months ago. Active 4 years, 6 months ago.
Viewed 1k times. Here is my desired output: this is still in editor, resolution px by px in Portrait mode here is the output on my device: as you can see, you can see a blue part on the screen.
Thanks in advance. Adrian Krupa 1, 1 1 gold badge 13 13 silver badges 22 22 bronze badges. Active Oldest Votes. You should always design for the lowest possible aspect ratio, then you don't have this problem. Krzysztof Bociurko Krzysztof Bociurko 3, 1 1 gold badge 21 21 silver badges 36 36 bronze badges.
These are the ways, and they are quite simple already. If you want more specific answers, they will be dependent on how you have made your game - you have to refine your question for that. Sign up or log in Sign up using Google.
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